冶煉爐配方
原創2025年3月29日大约 3 分鐘
合金
tconstruct.alloy
/**
* @param temperature defaults to `100.0`
*/
alloy(result: OutputFluid_, inputs: InputFluid_[]): AlloyTconstruct
alloy(result: OutputFluid_, inputs: InputFluid_[], temperature?: number): AlloyTconstruct
class AlloyTconstruct {
result(result: OutputFluid_): this
inputs(inputs: InputFluid_[]): this
temperature(temperature: number): this
}
澆鑄
物品澆鑄
tconstruct.casting_table
/**
* @param cast_consumed defaults to `false`
* @param cooling_time defaults to `1.0`
* @param switch_slots defaults to `false`
*/
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_): CastingTableTconstruct
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean): CastingTableTconstruct
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number): CastingTableTconstruct
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number, switch_slots?: boolean): CastingTableTconstruct
class CastingTableTconstruct {
result(result: OutputItem_): this
fluid(fluid: InputFluid_): this
cast(cast: InputItem_): this
cast_consumed(castConsumed: boolean): this
cooling_time(coolingTime: number): this
switch_slots(switchSlots: boolean): this
}
tconstruct.casting_basin
/**
* @param cast_consumed defaults to `false`
* @param cooling_time defaults to `1.0`
* @param switch_slots defaults to `false`
*/
casting_basin(result: OutputItem_, fluid: InputFluid_): CastingBasinTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_): CastingTableTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean): CastingTableTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number): CastingTableTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number, switch_slots?: boolean): CastingTableTconstruct
class CastingBasinTconstruct {
result(result: OutputItem_): this
fluid(fluid: InputFluid_): this
cast(cast: InputItem_): this
cast_consumed(castConsumed: boolean): this
cooling_time(coolingTime: number): this
switch_slots(switchSlots: boolean): this
}
鑄件複製
tconstruct.table_duplication
/**
* @param cooling_time defaults to `1.0`
*/
table_duplication(cast: InputItem_, fluid: InputFluid_): BasinDuplicationTconstruct
table_duplication(cast: InputItem_, fluid: InputFluid_, cooling_time?: number): BasinDuplicationTconstruct
class TableDuplicationTconstruct {
cast(cast: InputItem_): this
fluid(fluid: InputFluid_): this
cooling_time(coolingTime: number): this
}
tconstruct.basin_duplication
/**
* @param cooling_time defaults to `1.0`
*/
basin_duplication(cast: InputItem_, fluid: InputFluid_): BasinDuplicationTconstruct
basin_duplication(cast: InputItem_, fluid: InputFluid_, cooling_time?: number): BasinDuplicationTconstruct
class BasinDuplicationTconstruct {
cast(cast: InputItem_): this
fluid(fluid: InputFluid_): this
cooling_time(coolingTime: number): this
}
藥水澆鑄
tconstruct.casting_table_potion
/**
* @param cooling_time defaults to `1.0`
*/
casting_table_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_): CastingTablePotionTconstruct
casting_table_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_, cooling_time?: number): CastingTablePotionTconstruct
class CastingTablePotionTconstruct {
result(result: OutputItem_): this
bottle(bottle: InputItem_): this
fluid(fluid: InputFluid_): this
cooling_time(coolingTime: number): this
}
tconstruct.casting_basin_potion
/**
* @param cooling_time defaults to `1.0`
*/
casting_basin_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_): CastingBasinPotionTconstruct
casting_basin_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_, cooling_time?: number): CastingBasinPotionTconstruct
class CastingBasinPotionTconstruct {
result(result: OutputItem_): this
bottle(bottle: InputItem_): this
fluid(fluid: InputFluid_): this
cooling_time(coolingTime: number): this
}
容器填充
tconstruct.table_filling
/**
* @param fluid_amount defaults to `100`
*/
table_filling(fluid_amount?: number, container: InputItem_): TableFillingTconstruct
class TableFillingTconstruct {
fluid_amount(fluidAmount: number): this
container(container: InputItem_): this
}
tconstruct.basin_filling
/**
* @param fluid_amount defaults to `100`
*/
basin_filling(fluid_amount?: number, container: InputItem_): BasinFillingTconstruct
class BasinFillingTconstruct {
fluid_amount(fluidAmount: number): this
container(container: InputItem_): this
}
實體熔煉
WIP
當前條目並未存在於模組內,未來可能會新增,目前內文僅供參考
tconstruct.entity_melting
燃料
tconstruct.melting_fuel
/**
* @param duration defaults to `100`
* @param temperature defaults to `100.0`
*/
melting_fuel(duration?: number, fluid: InputFluid_): MeltingFuelTconstruct
melting_fuel(duration?: number, fluid: InputFluid_, temperature?: number): MeltingFuelTconstruct
class MeltingFuelTconstruct {
duration(duration: number): this
fluid(fluid: InputFluid_): this
temperature(temperature: number): this
}
融化
物品融化
tconstruct.melting
/**
* @param temperature defaults to `100.0`
* @param time defaults to `100.0`
*/
melting(result: OutputFluid_, ingredient: InputItem_): MeltingTconstruct
melting(result: OutputFluid_, ingredient: InputItem_, temperature?: number): MeltingTconstruct
melting(result: OutputFluid_, ingredient: InputItem_, temperature?: number, time?: number): MeltingTconstruct
class MeltingTconstruct {
result(result: OutputFluid_): this
ingredient(ingredient: InputItem_): this
temperature(temperature: number): this
time(time: number): this
}
物品融化-根據耐久度
WIP
當前條目並未存在於模組內,未來可能會新增,目前內文僅供參考
tconstruct.melting_durability
礦物融化
WIP
當前條目並未存在於模組內,未來可能會新增,目前內文僅供參考
tconstruct.ore_melting
鑄模成形
tconstruct.molding_table
molding_table(result: OutputItem_, pattern: InputItem_, material: InputItem_): MoldingTableTconstruct
class MoldingTableTconstruct {
result(result: OutputItem_): this
pattern(pattern: InputItem_): this
material(material: InputItem_): this
}
tconstruct.molding_basin
molding_basin(result: OutputItem_, pattern: InputItem_, material: InputItem_): MoldingTableTconstruct
class MoldingBasinTconstruct {
result(result: OutputItem_): this
pattern(pattern: InputItem_): this
material(material: InputItem_): this
}