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冶煉爐配方

芒果凍布丁原創2025年3月29日大约 3 分鐘

合金

tconstruct.alloy

/**
 * @param temperature defaults to `100.0`
*/
alloy(result: OutputFluid_, inputs: InputFluid_[]): AlloyTconstruct
alloy(result: OutputFluid_, inputs: InputFluid_[], temperature?: number): AlloyTconstruct
class AlloyTconstruct {
  result(result: OutputFluid_): this
  inputs(inputs: InputFluid_[]): this
  temperature(temperature: number): this
}

澆鑄

物品澆鑄

tconstruct.casting_table

/**
 * @param cast_consumed defaults to `false`
 * @param cooling_time defaults to `1.0`
 * @param switch_slots defaults to `false`
*/
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_): CastingTableTconstruct
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean): CastingTableTconstruct
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number): CastingTableTconstruct
casting_table(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number, switch_slots?: boolean): CastingTableTconstruct
class CastingTableTconstruct {
  result(result: OutputItem_): this
  fluid(fluid: InputFluid_): this
  cast(cast: InputItem_): this
  cast_consumed(castConsumed: boolean): this
  cooling_time(coolingTime: number): this
  switch_slots(switchSlots: boolean): this
}

tconstruct.casting_basin

/**
 * @param cast_consumed defaults to `false`
 * @param cooling_time defaults to `1.0`
 * @param switch_slots defaults to `false`
*/
casting_basin(result: OutputItem_, fluid: InputFluid_): CastingBasinTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_): CastingTableTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean): CastingTableTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number): CastingTableTconstruct
casting_basin(result: OutputItem_, fluid: InputFluid_, cast: InputItem_, cast_consumed?: boolean, cooling_time?: number, switch_slots?: boolean): CastingTableTconstruct
class CastingBasinTconstruct {
  result(result: OutputItem_): this
  fluid(fluid: InputFluid_): this
  cast(cast: InputItem_): this
  cast_consumed(castConsumed: boolean): this
  cooling_time(coolingTime: number): this
  switch_slots(switchSlots: boolean): this
}

鑄件複製

tconstruct.table_duplication

/**
 * @param cooling_time defaults to `1.0`
*/
table_duplication(cast: InputItem_, fluid: InputFluid_): BasinDuplicationTconstruct
table_duplication(cast: InputItem_, fluid: InputFluid_, cooling_time?: number): BasinDuplicationTconstruct
class TableDuplicationTconstruct {
  cast(cast: InputItem_): this
  fluid(fluid: InputFluid_): this
  cooling_time(coolingTime: number): this
}

tconstruct.basin_duplication

/**
 * @param cooling_time defaults to `1.0`
*/
basin_duplication(cast: InputItem_, fluid: InputFluid_): BasinDuplicationTconstruct
basin_duplication(cast: InputItem_, fluid: InputFluid_, cooling_time?: number): BasinDuplicationTconstruct
class BasinDuplicationTconstruct {
  cast(cast: InputItem_): this
  fluid(fluid: InputFluid_): this
  cooling_time(coolingTime: number): this
}

藥水澆鑄

tconstruct.casting_table_potion

/**
 * @param cooling_time defaults to `1.0`
*/
casting_table_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_): CastingTablePotionTconstruct
casting_table_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_, cooling_time?: number): CastingTablePotionTconstruct
class CastingTablePotionTconstruct {
  result(result: OutputItem_): this
  bottle(bottle: InputItem_): this
  fluid(fluid: InputFluid_): this
  cooling_time(coolingTime: number): this
}

tconstruct.casting_basin_potion

/**
 * @param cooling_time defaults to `1.0`
*/
casting_basin_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_): CastingBasinPotionTconstruct
casting_basin_potion(result: OutputItem_, bottle: InputItem_, fluid: InputFluid_, cooling_time?: number): CastingBasinPotionTconstruct
class CastingBasinPotionTconstruct {
  result(result: OutputItem_): this
  bottle(bottle: InputItem_): this
  fluid(fluid: InputFluid_): this
  cooling_time(coolingTime: number): this
}

容器填充

tconstruct.table_filling

/**
 * @param fluid_amount defaults to `100`
*/
table_filling(fluid_amount?: number, container: InputItem_): TableFillingTconstruct
class TableFillingTconstruct {
  fluid_amount(fluidAmount: number): this
  container(container: InputItem_): this
}

tconstruct.basin_filling

/**
 * @param fluid_amount defaults to `100`
*/
basin_filling(fluid_amount?: number, container: InputItem_): BasinFillingTconstruct
class BasinFillingTconstruct {
  fluid_amount(fluidAmount: number): this
  container(container: InputItem_): this
}

實體熔煉

WIP

當前條目並未存在於模組內,未來可能會新增,目前內文僅供參考

tconstruct.entity_melting

燃料

tconstruct.melting_fuel

/**
 * @param duration defaults to `100`
 * @param temperature defaults to `100.0`
*/
melting_fuel(duration?: number, fluid: InputFluid_): MeltingFuelTconstruct
melting_fuel(duration?: number, fluid: InputFluid_, temperature?: number): MeltingFuelTconstruct
class MeltingFuelTconstruct {
  duration(duration: number): this
  fluid(fluid: InputFluid_): this
  temperature(temperature: number): this
}

融化

物品融化

tconstruct.melting

/**
 * @param temperature defaults to `100.0`
 * @param time defaults to `100.0`
*/
melting(result: OutputFluid_, ingredient: InputItem_): MeltingTconstruct
melting(result: OutputFluid_, ingredient: InputItem_, temperature?: number): MeltingTconstruct
melting(result: OutputFluid_, ingredient: InputItem_, temperature?: number, time?: number): MeltingTconstruct
class MeltingTconstruct {
  result(result: OutputFluid_): this
  ingredient(ingredient: InputItem_): this
  temperature(temperature: number): this
  time(time: number): this
}

物品融化-根據耐久度

WIP

當前條目並未存在於模組內,未來可能會新增,目前內文僅供參考

tconstruct.melting_durability

礦物融化

WIP

當前條目並未存在於模組內,未來可能會新增,目前內文僅供參考

tconstruct.ore_melting

鑄模成形

tconstruct.molding_table

molding_table(result: OutputItem_, pattern: InputItem_, material: InputItem_): MoldingTableTconstruct
class MoldingTableTconstruct {
  result(result: OutputItem_): this
  pattern(pattern: InputItem_): this
  material(material: InputItem_): this
}

tconstruct.molding_basin

molding_basin(result: OutputItem_, pattern: InputItem_, material: InputItem_): MoldingTableTconstruct
class MoldingBasinTconstruct {
  result(result: OutputItem_): this
  pattern(pattern: InputItem_): this
  material(material: InputItem_): this
}
上次編輯於: 2025/3/29 上午5:04:42
貢獻者: Mango