PlayerEvents.cloned
2025年3月29日小於 1 分鐘
/**
* Invoked when a player respawns.
*
* The reason of respawn can be either death or returning from the end.
*/
function cloned(handler: (event: $PlayerClonedKubeEvent) => void): void
/**
* Invoked when a player respawns.
*
* The reason of respawn can be either death or returning from the end.
*/
function cloned(handler: (event: $PlayerClonedKubeEvent) => void): void